Earthdawn 4th LGG
The Dayspring Campaign
Once, long ago, the land grew lush and green. Thriving forests sheltered plants and animals. It was an age remembered today in the echoes of myth and legend. Magic was a part of life itself, filling the world and allowing people to grow and prosper off the land’s bounty.
Then the Horrors came, and drowned the world in darkness.
The world’s flow of magic rose and at its height dread creatures from the depths of astral space crossed into our world, leaving suffering and destruction in their wake. They laid our world to waste in a terrible time known as the Scourge. Lush forests died. Bustling towns vanished. Beautiful grasslands and majestic mountains became blasted, barren terrain, home to the Horrors’ twisted mockery of life.
The Horrors lusted to destroy all life, but they did not succeed. Before their coming, the magicians of the Theran Empire warned the world. The people of the Earth took shelter in fantastic underground cities called kaers; their descendents grew up within these earthen enclaves, never seeing the light of the sun. For four hundred years the Horrors roamed the land, devouring all they touched while people hid in terror.
Eventually the slow ebb of the world’s magic forced these loathsome creatures to retreat to the astral pit that spawned them. The people emerged slowly from their kaers, half in hope that the Scourge had truly ended and half in fear that the Horrors lingered. Though most of the Horrors have left the world, many remain, inflicting anguish and suffering on other living creatures. As humanity struggles to remake the shattered world, they must combat the remaining Horrors who seek to prolong the destruction and despair of the Scourge.
Now heroes travel the land, rediscovering its lost legends and exploring its changed face. For the world has changed, almost beyond recognition. Many people died during the Scourge; the Horrors breached some kaers and destroyed their inhabitants. Other kaers remain sealed, from disaster or simple fear; their contents await discovery by bold explorers. Should they find folk still living within, these brave adventurers may lead such fear-darkened souls out to live again in the light.